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View Poll Results: For those that feel the need to petition for everything.
Yes, remove Loot Scaling. (Or /signed) 566 68.19%
No, it's fine as it is. (Or /notsigned) 106 12.77%
I have a slightly different view that I have expressed below in an elaborate manner. 8 0.96%
Cake is ****ing delicious. 150 18.07%
Voters: 830. This poll is closed

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Old Mar 21, 2008, 02:58 AM // 02:58   #481
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Actually, I was never a hard core farmer, or even an intermediate farmer back in the day. I simply went out when I felt like it and farmed some - because it was fun - and made enough also to save and buy things I liked. The economy, while it has never been perfect in this game, was far better back then. Everyone had more to spend. It was far easier to sell pretty much anything. I dont know where people are coming from saying only the hard core farmers benefited.

Saving/making money now is like pulling teeth, so I stopped. I simply only played for titles, until I stopped altogether.

Last edited by Aera Lure; Mar 21, 2008 at 03:11 AM // 03:11..
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Old Mar 21, 2008, 03:03 AM // 03:03   #482
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Savio you just major fail on this thread. But its fun to laugh at your posts. Keep making them please.

If a casual player that by YOUR definition doesnt farm, then they will never be able to afford a frog sceptre or emerald blade regardless of whether we have loot scaling or not. And I can play the game great without having to ever buy items off other players, yet you complain about the cost of fortitude mods lol.

And end game greens are not bare essentials. Guess what my most used weapon is? Droknars energy storage staff, free for completing EOTN.

Farming is a free choice whether or not you are a casual player. Anyone can do it and there are plenty of guides explaining how to.

Its just funny that people that call themselves casual players and refuse to farm complain that they cant afford rare weapons lol.

Last edited by bhavv; Mar 21, 2008 at 03:13 AM // 03:13..
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Old Mar 21, 2008, 03:23 AM // 03:23   #483
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Runes took a dive in prices when player could pick what they wanted to salvage off of drops. Had nothing to do with loot scaling, it was simple supply and demand.

The only demand now is for rare or new skins, yeah all the power trader can go cry about how no one will buy their Q11 - 14%^50 Rare old school Longsword anymore.

It is pretty much like the skill updates, learn to roll with it.

Guild Wars was marketed as the casual players game whom if they had 30 minutes could accomplish something (Was this in PC Gamer or an On-line interview, can not remember). Loot Scaling took that away and did nothing to stop the bots.

I consider myself to be a hardcore farmer, I couldn't care less about loot scaling, doesn't affect me, I am after rare drops and equipment I want on my character. I am concerned about the 500k I sunk into the economy lately buying Lockpicks and Z-Keys (Usually my gold goes to gold sinks - Armor is a big one)
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Old Mar 21, 2008, 05:11 AM // 05:11   #484
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Quote:
Originally Posted by R.Shayne
Runes took a dive in prices when player could pick what they wanted to salvage off of drops. Had nothing to do with loot scaling, it was simple supply and demand.

The only demand now is for rare or new skins, yeah all the power trader can go cry about how no one will buy their Q11 - 14%^50 Rare old school Longsword anymore.

It is pretty much like the skill updates, learn to roll with it.

Guild Wars was marketed as the casual players game whom if they had 30 minutes could accomplish something (Was this in PC Gamer or an On-line interview, can not remember). Loot Scaling took that away and did nothing to stop the bots.

I consider myself to be a hardcore farmer, I couldn't care less about loot scaling, doesn't affect me, I am after rare drops and equipment I want on my character. I am concerned about the 500k I sunk into the economy lately buying Lockpicks and Z-Keys (Usually my gold goes to gold sinks - Armor is a big one)
Aha ... See A farmer.. :P
And one indeed who says... LS isnt a bout only getting more mony.
It just brings more fun into the game..
Uhm thats what I can make up out of your words
1 thing I disagree... and that the rune thing. The superior absorption
just didnt drop from 90K to 400 g just for the demand.....
Thats something Anet did.
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Old Mar 21, 2008, 05:40 AM // 05:40   #485
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You know I hate to say this but once A-net implements something, it usually stays for the overhaul. Unless they do something within a weeks timeframe, when that first change was implemented.
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Old Mar 21, 2008, 06:11 AM // 06:11   #486
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Quote:
Originally Posted by WinterSnowblind
I used to enjoy playing the game by myself when none of my friends are around. Loot scaling sucked a lot of the fun out of that, removing it now would definitely encourage me to play more.
Yes!! Late on the reply, but I used to enjoy trying to come up with a plan to get through quests with myself and as few h/h as possible. More challenging, and the bonus was extra stuff! Awesome! The people I used to play with (people I know in real life) aren't into the game anymore, and I don't play nearly enough these days to want to get into another guild or anything. I know people have come up with some rationales for loot scaling (i.e. the pre-loot scaling drops were set up like they were intended to be to be picked up by a full group of people, and loot scaling fixes that by dropping loot according to party size), but logically, it seems as though monster X would drop the same amount of loot regardless of how many people it took to kill it. Whether it took one person or eight people, it should still drop the same amount of stuff. Having it drop one eighth the amount of loot just because it took one person to kill it doesn't make any sense to me.
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Old Mar 21, 2008, 06:22 AM // 06:22   #487
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Quote:
Originally Posted by Savio
Prices on anything desirable will go up - not just rare items, but runes and mats too. Removing loot scaling helps hardcore farmers but has a negative impact on anyone not hardcore farming. Casual farmers will be happy to get more money but won't be so happy when they notice prices going up.
No runes and materials will go down in price. Id bet my mortgage on that. These things are easily farmed and there will be an abundant supply.
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Old Mar 21, 2008, 06:34 AM // 06:34   #488
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/notsign as it was introduced mostly to encourage bigger parties and not reward the solo'rs, not necessarily bots.
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Old Mar 21, 2008, 06:40 AM // 06:40   #489
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Quote:
Originally Posted by Masseur
/notsign as it was introduced mostly to encourage bigger parties and not reward the solo'rs, not necessarily bots.
and I still see an abundance of people soloing trying to make money, and Most parties are either 600/Smite or Ursans for elite missions..

yes there are still Guild Group parties though..
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Old Mar 21, 2008, 07:45 AM // 07:45   #490
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Didn't you notice, Masseur, that solo farming still exists? It's just performed by those ,,elite'' people farming on HM. Casual players can't farm on HM.
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Old Mar 21, 2008, 08:04 AM // 08:04   #491
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Quote:
Originally Posted by Abedeus
Casual players can't farm on HM.
Sarcasm or you didn't know I existed?

This thread is so similar to the XMP one, and I wonder whether it's going to end up the same way, in nothingness. (but it was interesting!)
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Old Mar 21, 2008, 09:13 AM // 09:13   #492
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Quote:
Originally Posted by Eldin
But we're not talking about full parties! We're talking about solo farmers.

Besides, full parties have the same turnout without LS if I'm correct, so removing it would just help everyone.
No we arent talking about solo farmers only!!! read the posts first please...:

Quote:
Originally Posted by mr_groovy
++++++++++++++++++++++++++++++++++++++++++++++++++ ++++++++++

As Topic starter I must remind everybody:

LS effects everybody. 1/8 & 8/8. Would everybody stop saying that only farmers should oppose LS. I'm getting a little bit tired of having to keep reminding here
Quote:
Originally Posted by kartmaster
LS has NO effect on full parties. Period.
And this one is true. Loot scaling only worse for non-full parties.
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Old Mar 21, 2008, 09:23 AM // 09:23   #493
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remove lootscaling so i can lolfarm grawls outside of folly <3333333333333333
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Old Mar 21, 2008, 12:26 PM // 12:26   #494
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People just want money faster for the grind titles:

Beer, Sweets, Party Items, Vanity Armor. And they all want to get this FAST and EASY.

Who is hardcore enough to do it really deserves to farm his ass off. It is a totally unfun activity, and asking to remove loot scaling to make such things easier is just a request to lessen the pain.

This is the wrong approach, people should be given incentives to play GW for fun and better reasons than such pure and primitive grinder titles, because when it comes to somewhat more meaningful grind, there are better games out there.
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Old Mar 21, 2008, 12:59 PM // 12:59   #495
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Quote:
Originally Posted by Longasc
People just want money faster for the grind titles:

Beer, Sweets, Party Items, Vanity Armor. And they all want to get this FAST and EASY.

Who is hardcore enough to do it really deserves to farm his ass off. It is a totally unfun activity, and asking to remove loot scaling to make such things easier is just a request to lessen the pain.

This is the wrong approach, people should be given incentives to play GW for fun and better reasons than such pure and primitive grinder titles, because when it comes to somewhat more meaningful grind, there are better games out there.

Well, I, for one, really enjoyed the farming. It was fun to do a Griffon run once in a while (Talking about Griffons, without bots, the insects should go away, too), alone or with a friend.

Also, back when loot scaling wasn't there, there were no titles and people still farmed. It's not about the titles at all, the titles are just another extra thing you can do when having the game beaten.
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Old Mar 21, 2008, 01:36 PM // 13:36   #496
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Wouldn't ANet have to make NM harder again if they did away with lootscaling?
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Old Mar 21, 2008, 01:40 PM // 13:40   #497
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Quote:
Originally Posted by ValaOfTheFens
Wouldn't ANet have to make NM harder again if they did away with lootscaling?
lol, I could see the threads now.

"Ok, you removed loot scaling, but you made the mobs too smart! Make them easier to kill!" "Petition to re-remove AoE scatter!!!"
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Old Mar 21, 2008, 01:46 PM // 13:46   #498
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Quote:
Originally Posted by Stolen Souls
lol, I could see the threads now.

"Ok, you removed loot scaling, but you made the mobs too smart! Make them easier to kill!" "Petition to re-remove AoE scatter!!!"
*lol* I don't do anything in NM other than cartography and whatever missions/bonus I have left(which is alot more than I'd like) so it wouldn't matter. I'd enjoy it if the monsters in HM were more challenging or at least had some witty repartee.
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Old Mar 21, 2008, 01:56 PM // 13:56   #499
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Quote:
Originally Posted by ValaOfTheFens
Wouldn't ANet have to make NM harder again if they did away with lootscaling?

That wouldnt be a bad thing imo, if they did it intelligently, because lets face it there not a lot in PvE thats hard now, even in HM.
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Old Mar 21, 2008, 02:02 PM // 14:02   #500
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Quote:
Originally Posted by ValaOfTheFens
Wouldn't ANet have to make NM harder again if they did away with lootscaling?

No, there's hard mode for this. Also, A-Net can't make the game harder without making monsters act like circus clowns like they do in HM (lvl 30 monsters that outclass me in every way run away from me -.-).

Loot Scaling was a counter against bots. If bots are not a problem anymore, there is no point to the loot scaling. Making NM harder doesn't have anything to do with it, except if you want to counter solo-farming.
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